// feihuangshi.c

#include <weapon.h>
#include <ansi.h>

inherit THROWING;

void create()
{
    set_name("飞蝗石", ({ "feihuang shi", "shi" }) );
    if( clonep() )
        set_default_object(__FILE__);
    else {
        set("long", "仔细挑选的鹅卵石，大小一致，个个都滴溜溜圆。\n");
        set("unit", "把");
        set("value", 0);
        set("base_unit", "个");
        set("base_weight", 1);
        set("base_value", 0);
        set("damage", 5);    //Here the damage=int_throwing, added by King
                set("material", "stone");
        set("wield_msg", HIC"$N迅速地从暗器袋中掏出一些飞蝗石，捏在手中就待发出！\n"NOR);
        set("unwield_msg",HIC"$N将手里剩下的飞蝗石尽数放回暗器袋中。\n"NOR);
    }
    set_amount(20);
    init_throwing(25);
    setup();
}
